MATRIXSYNTH: Search results for Marcel Licence


Showing posts sorted by date for query Marcel Licence. Sort by relevance Show all posts
Showing posts sorted by date for query Marcel Licence. Sort by relevance Show all posts

Monday, April 01, 2024

Arduino VGM player on ESP32 (SN76489 chiptune) with a moving panorama stereo effect


video upload by Marcel Licence

"In this video you see the VGM player running on the ESP32.
All you hear comes directly from the PCB.
I made the 4 channels of the SN76489 emulation visible on the OLED screen.
In addition to that I tried to create a kind of moving panorama,
to generate a moving stereo separation.
The channels are floating around by changing the left/right volume
and the delay time changes too to simulate the changing distance.

The other features are the same as on the RP2040.

At the end of the video you will find a lot of music examples.

Used VGM files:
- Global Gladiators - 03 - Duelin-Dance.vgm
- Global Gladiators - 02 - Techno Tune.vgm
- Sonic The Hedgehog 2 - 03 - Act Start.vgm
- Sonic The Hedgehog 2 - 04 - Underground Zone.vgm
- Sonic The Hedgehog - 02 - Act Start.vgm
- Sonic The Hedgehog - 03 - Green Hill Zone.vgm
- Lemmings - 21 - Let's Go!.vgm
- Sonic The Hedgehog - 05 - Bridge Zone.vgm
- Sonic The Hedgehog - 06 - Chaos Emerald.vgm
- Sonic The Hedgehog - 08 - Bonus Zone.vgm
- Sonic The Hedgehog - 09 - Labyrinth Zone.vgm
- Sonic The Hedgehog - 10 - Act Complete.vgm
- Sonic The Hedgehog - 11 - Scrap Brain Zone.vgm
- Sonic The Hedgehog - 12 - Sky Base Zone.vgm
- Sonic The Hedgehog - 13 - Boss Theme.vgm
- Sonic The Hedgehog - 16 - Marble Zone (unused).vgm

Files were originally in .vgz format and I renamed them to .vgz, decompress them.
Finally, rename the uncompressed files back to .vgm before I could play them.

---

Projects can be found on GitHub: https://github.com/marcel-licence"

Sunday, March 17, 2024

Arduino VGM player with rough SN76489 emulation - sneak peak of a video game music chiptune project


video upload by Marcel Licence

"Similar to the previous project I wanted to implement the playback of a new file format.
In this project VGM files are played on different platforms (decompressed VGZ files).
To get any audio I've implemented a very rough emulation of the SN76489 sound chip.
It has three square wave outputs and a noise channel.
The noise channel does not completely work as intended yet.
You might hear some deviations to the expected audio of the video game music.
This project is implemented in Arduino.
After adding some more features I will make this project available soon.


Used VGM files:
- Sonic the Hedgehog 2 - 07 - Sky High Zone.vgm
- Global Gladiators - 02 - Techno Tune.vgz
- Global Gladiators - 03 - Duelin-Dance.vgz
- Global Gladiators - 04 - Dance Tune.vgz
- Lemmings - 01 - Title screen.vgm
- Lemmings - 02 - Can-Can.vgm
- Lemmings - 03 - Levels 2 & 19.vgm
- Lemmings - 04 - Levels 3 & 20.vgm
- Lemmings - 05 - Levels 4 & 21.vgm

Files were originally in .vgz format and I renamed them to .vgz, decompressed them
and finally renamed the uncompressed files back to .vgm before I could play them.

---

Projects can be found on GitHub: https://github.com/marcel-licence
Instagram: https://www.instagram.com/marcel_lice...
Twitter: https://twitter.com/MarcelLicence
Discord: https://discord.gg/yT8bQdZE (if the link doesn't work please check the description of the latest video)
Mail: mailto:marcel.licence.o@gmail.com

---
Intro, Raspberry Pi Pico via PWM: (0:00)
ESP32 playback via audio codec: (2:37)
ESP8266 test output via PWM: (3:27)
ESP32-S2 using I2S DOUT alone: (4:17)"

Sunday, February 18, 2024

Arduino tracker on ESP32 developed from scratch - little sneak peak of a tracker/synthesizer project


video upload by Marcel Licence

"I have started to develop a tracker from scratch.
It runs on the ESP32 and also contains features from my previous projects.
The file format is quite simple.
All samples are integrated in the .mod file.
There are also patterns that are put together as a song.
I copied post effects from my old projects and added a feature to play the embedded sounds/samples.
Feel free to leave comments with ideas and suggestions to move the project forward.

Used tracker files:
- Patrick Phelan - Lotus3_Cd6-Shamrip.mod
- Patrick Phelan - Lotus3_Cd3-Lotus3.mod
- BOULA.MOD
- MONSTER.MOD
- PRES.MOD
- MINES.MOD
- bodyblow.mod
- 2unlimitedmagic.mod
- 2unlimitedmix.mom

---

Projects can be found on GitHub: https://github.com/marcel-licenc"

Sunday, December 17, 2023

Arduino sample synthesizer is now full of samples - loading SF2 and WAV samples on ESP32 & RP2040


video upload by Marcel Licence

"I've been working on improving the sampler project, especially how it loads sound samples.
Now, you can load samples from SF2 soundfonts, wav files, and a chosen directory.
This project works on ESP32 and RP2040, and more support is in the works.
I've also included the effects section from the last project.

Soundfonts do contain one big chunk of 16bit/24bit sample data, a list of data sets.
They have details about the range, tuning, and loop points of the samples.
There's also a list of instruments that can use different samples for various key and speed levels.
Lastly, there's a list of presets with additional settings.
I tried to make it easy to load specific parts of the soundfont, leaving out some options on purpose for flexibility.

You can also load wav files. These files might have extra information about the samples, like loop regions and tuning.
They are stored in an additional tag: "smpl".

In the future, I'm thinking of supporting different data formats (like 8-bit and stereo) and adding more file formats for loading samples.
I'm considering vgm and spc (Sega Mega Drive and Super Nintendo samples) and aif files containing sample info.

Sample sources:
SM64SF V2.sf2 - https://www.smwcentral.net/?p=viewthr...
Emu EMAX II Soundfonts - https://archive.org/details/emax-2-sf-2
Linn LM-1 - https://www.dropbox.com/s/6lbofq90s54...
Enigma Flute Sound – Emulator II Shakuhachi sample - https://music.geisheker.com/download-...
SC55 Piano_V2.sf2 - https://musical-artifacts.com/artifac...
Yoshi's Island (WK 1.05).sf2 - https://musical-artifacts.com/artifac..."

Wednesday, December 22, 2021

Polyphonic synthesizer goes monophonic (monophonic mode for arduino synthesizer project)


video upload by Marcel Licence

"This video shows only a little update for the DIY synthesizer:
A monophonic mode is now available which can be turned on and off on the fly.
In addition to that it supports portamento with a tweakable time."

See the Marcel Licence label below for more.

Saturday, November 20, 2021

ESP32 polyphonic synthesizer add-on - simple arpeggiator and virtual split (for Arduino)


video upload by Marcel Licence

"In this video you will find a short demonstration of the arpeggiator module and a virtual split point.
Both modules are still work in progress but also usable.
I would like to integrate them into existing projects to make them more accessible.

All you hear comes directly from a single ESP32 (with PCM5102A DAC).
The project is a modified basic synthesizer with the alpha juno oriented sound generation.

Key features:
- virtual split point listens to all midi channels
- an upper and lower area can be defined
- notes are forwarded to different MIDI channels
- 16 bit arpeggiator
- sequences can be predefined and part of the code
- sequences can be overwritten by playing the notes
- variable tempo - variable gate time

This may be also interesting for you: Mono stepper synth with arpeggio
The first try with the alpha juno like sound

Both and moreposted here]

Projects can be found on GitHub: https://github.com/marcel-licence"

Saturday, November 06, 2021

DIY synthesizer soundengine (using ESP32 Arduino) - Little demo of the Roland Alpha Juno like sound


video upload by Marcel Licence

"This video is only a short sound demo of a little sound engine I tried to implement.
I recommend using a stereo output (phones or speaker) for the best listening experience.
It is based on the Roland Alpha Juno synthesis but slightly modified.
The sound is some kind of pulse width modulated saw wave without chorus.
A LFO drives the pulse width for both channels independently creating the stereo effect."

Projects can be found on GitHub: https://github.com/marcel-licence

Additional demos:

Sunday, October 03, 2021

The toy keyboard mod - stand along synthesizer


video upload by Michael Nolan

"Recently - as a response to the pandemic I followed my dreams to skill back up in electronics, software development. I went through a lot of projects - a huge number and started to talk but today I'm sharing a really big step up in my work. Many firsts had to be worked through to design, make and then develop the software and hardware user interface for this full working keyboard and digital synth (that simulates analogue sounds to a great extent).

This is a fork of the original code from Marcel License
https://github.com/MichaelPNolan/Stan...
I wrote a lot of the parts for physical controls, the display, the arpeggio functionality and more. Without the code from Marcel though I wouldn't be anywhere as far making music. Initially it was a steep learning curve but this is about the 3rd object for making music I've made and i'm starting more projects. Eventually I hope to have a suite of different keyboards that do different things or work in different ways."

Additional details via github:

"StandAloneSynth37key

This is for someone who wants to wire up from a toy keyboard and pots, buttons to play the synth in a self contained unit. That is why I forked from Marcel Licence who has developed a number of modular synth projects and shared.

I made a thread where I started to list new features. https://github.com/marcel-licence/esp32_basic_synth/discussions/60

This project is moving along as a fork of basic synth. I've made my own knobs, banks of parameters physical interface in this self contained unit. I am milking this code for all I can to develop something I have a good deal of control.

Ran into a lot of little electronics building issues with physically making it stable and wiring it. My projects are kind of semi-wired and semi-wires into temporary pin-connectors like you have on a test arduino where I soldered some connectors to the ESP32 dev module. Getting it to be stable and using the right wire and lengths so I can keep opening it up and improving it without breaking some connection takes experience.

Issues I am starting to look more at the modules I was just using at how the work and learn from that. Had some weird DAC issues when i had a floating local SCLK instead of earthing it. Sometimes I get a bit of clipping with the sinewave or the current use causes it to lose it's stability until I had the wiring done right. Started to use my on AWG22 solid core breadboard style wires cut from a spool so I could make things stable.

Feature upgrades I like my display setup - i have 8 sectors and a routing for showing the set levels. I need a button I think to put it into edit or not edit so that I can change sets of parameters without overwriting things.

New Features to be started I need to make a patch write/read or at least read out a list of numbers to save as presets. I need to make a physical 5 pin DIN midi in/out so I can slave or master out the keys."

Sunday, June 06, 2021

Polyphonic synthesizer, first steps with DaisySeed (DIY MIDI module based on STM32, no arduino yet)


video by Marcel Licence

Timeline (description and resource links below) Intro: (0:00) Overview: (0:50) Hardware: (1:36) (Basic)Oscillator: (1:52) VariableSawOscillator: (4:02) VariableShapeOscillator: (5:17) Delay: (6:41) ReverbSc: (7:48) Unisono: (8:32) Chorus: (9:12) Overdrive: (9:48) Tremolo: (12:31) Outro: (13:06) "I've started trying out the Daisy™ Seed from electro-smith. It's an embedded platform using the STM32 as a microcontroller including DAC, external RAM etc. To get a first impression I've created a little polyphonic synthesizer project using the Open Source DSP Library (DaisySP). In addition to that some voice processing etc. was required to get the synth working. At the moment I do not have a direct comparison to the ESP32. It is compatible with arduino but you can also just program with your C++ editor. The STM32 board library has been updated in arduino recently and caused compiling issues. Now I just worked with a makefile based project to get it running. I think soon an arduino implementation would be also possible. Finally the sources are basically the same (arduino does just the multi file compilation magic) References: https://www.electro-smith.com/daisy/d... https://github.com/electro-smith/Dais... https://github.com/electro-smith/DaisySP https://github.com/electro-smith/libD..."

Electrosmith Daisy posts

Sunday, February 28, 2021

DIY Synthesizer with ESP32 (super/hyper saw, aliasing free oscillators)


video by Marcel Licence

"This video shows some impressions of using the ESP32 for a little synthesizer project.
All processing is done on one core with sampling rate of 48kHz.
I've connected a master keyboard via MIDI to a serial input.
The synth actually can play 6 voices together (also with 6 oscillators per voice in unison/detuned mode).
The oscillators are aliasing free (wave forms had been generated in advance to avoid fold back of frequencies above nyquist).
Rough ADSR for velocity and filter is implemented.
---
I am preparing a little arduino project for sharing. It will be available soon..."

You can find additional posts featuring the ESP32 here.
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